![]() Beating the Expert difficulty unlocks Master, and completing that unlocks Marathon, both difficulties including even more stages (unlocking these is easier said than done, and I sure as heck haven’t done it yet). Here, you choose between SMB1 and 2 (1’s stages are exclusive to this mode, as it was the main mode in the original), and play through a number of stages in one go (the number is decided by which difficulty you choose), without being able to leave and return like in story mode. ![]() ![]() Challenge Mode is where the bulk of stages reside. This video makes it look easy, but it took me forever to get this perfect run. I don’t see this stage get brought up much, but “Soft Cream” was one of the absolute hardest stages for me in SMB2’s story mode. There are a few clunker stages, such as “Launchers,” which has you using said launchers to propel yourself up a very tall tower while the goal rotates around it the camera here makes it essentially luck-based whether you’ll hit the goal, contrasting with the skill-oriented design for the vast majority of stages. This is one of the hardest games I’ve ever played, full stop. It starts out deceptively easy, but by the halfway point, the challenge exponentially ramps up. ![]() One world will have you precariously perched over a pot of radishes and fish, while another will have you whittling away inside a whale, just to list a couple examples. Super Monkey Ball 2’s story mode is my preferred attraction here, sporting a whopping 100 (mostly) excellent and creative stages split across 10 worlds, all with interesting backdrops. The genius here is achieved through great level design 300 stages in total, and only a handful of misses. It’s simple enough for anyone to understand. Rather than control the monkey directly, you possess the stage itself and tilt it to get the ball rolling where it needs to go. There’s a monkey in a ball, and that monkey needs to reach the goal at the end of the stage. Super Monkey Ball is the nonpareil of taking a simple, arcade-born gameplay concept and pushing it to its logical extreme. The stages have all been remade in a new engine, so subtle differences here may be counterintuitive to the experience for anyone who’s played or even mastered the originals just something to keep in mind. So, I’ll be assessing Banana Mania for what it is. Even if the changes here made everything objectively worse, I couldn’t tell you. I haven’t played the originals, so I can’t honestly compare and contrast them with this collection. Super Monkey Ball Banana Mania is a remake of Super Monkey Ball 1, 2, and Deluxe. Release date: Octo(Octofor owners of the digital Deluxe Edition) It’s not entirely clear what, if anything, transpired between the parties at this time (though, if Matt was ever involved, his joltful remarks about the series’ plans probably broke an NDA or fifty), yet there’s enough blood to stop the iconic Super Monkey Ballannouncer speech from returning.Available on: PS4, PS5, Xbox One, Xbox Series X/S, Steam, and Nintendo Switch (reviewed) Multiple examples of Matt assuring fans that his voicework will appear in Super Monkey Ball: Banana Mania, which, on the other hand, will be seen in old posts. In checking Brian Matt’s instagram, one finds evidence of a possible ongoing dispute between Sega and Matt, in which Matt claims that Sega is not paying or crediting foreign voice actors for their work (note that Matt was never credited for in the original games while other voice actors, such as those for the monkeys, were). Instead, Angela Chubak and Mirai Patrick Sayama are announced in the awards. He hasn’t been involved in the Super Monkey Ball series for quite some time. Brian Matt Uhl didn’t work on Super Monkey Ball Banana Mania, and they asked a spokesperson about it when they asked him about it. Nevertheless, armed with their own copy of Super Monkey Ball: Banana Mania, VGC has gone through the games credits and discovered that Brian Matt doe does not appear in the games credits at all. Brian Matt revealed the alleged game that suggested a Sega’s desire to course-correct after the last few lacking entries in the beloved marble-rolling franchise. Brian Matt, the famous voice behind the announcer in Super Monkey Ball, Super Monkey Ball 2, and Super Monkey Ball Deluxe, sparked outrage last year by claiming he recently reunited with Sega to provide announcer voicework for a brand new Super Monkey Ballgame.
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